![]() Here the sport of golf is less a good walk spoiled, more a good spin around a sticky rotating platform spoiled. Trouble is, they're usually positioned near hazards. Each course holds ten 'bux' (sigh) that give you an extra bonus when collected. He's a stick man and he's super, and so, happily enough, is his game. Super Stickman Golf seems rather proud of its similarly afflicted hero (and he is a hero: you try playing golf without any knees) by proudly declaring his physical deficiencies in the title. Most smartphone games don't have the kind of production budget EA Sports can afford to spend on such trifles, which is perhaps why many of them hark back to the good old days where video game avatars didn't need trousers - or indeed knees - to do their job. Imagine being that guy who went into game development full of excitement and ideas and ended up having to render the creases in Tiger Woods' immaculately modelled golfing slacks. Contemporary games wear their verisimilitude like a badge of honour, while PR blurbs parp half-truths about 'authenticity' and 'realism' with depressing regularity. It's odd, isn't it, that as the possibilities video game technology allows become ever more amazing, the keener developers are to recreate the real world.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |