![]() Putting the geometry origin at one edge of the circle, rather than its centre, makes it easier to apply the upcoming transformation via an array modifier. TAB out of Edit mode, and go to the Object → Transform menu and select “Origin to 3D Cursor”. ![]() Go to the Mesh → Snap menu and select “Cursor to Selected”. TAB into Edit mode all the vertices should be selected, so you can add a face joining them all just by pressing F. This will give your scene a flat, shadowless light that suits a cartoony effect.Ĭreate a Circle mesh object. In the World context, check the Environment Lighting box and set its energy to 1.0. Delete both the default cube and the default lamp. It seems in some ways like the decades-long quest for photorealism in computer graphics has come full circle, and people are now deliberately seeking how to achieve more cartoony or line-drawing-style effects! A Simple Freestyle Example New in Blender 2.67, the Freestyle renderer adds a whole range of non-photorealistic effects to the Blender Internal renderer. < Blender 3D: Noob to Pro | Advanced Tutorials next module:
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